Client & Collaborators Include :
• Scatter Co.
• Carnegie Museum of Art
• Fake Love
• Invisible North
• Century 21
• The Frank-Ratchye STUDIO For Creative Inquiry
• VIA Festival
• Thrival Festival
• Steppenwolf Theatre
• Barnard College / Columbia University
• The Theatre School at DePaul University
I am an an artist, creative technologist, researcher, and producer, working in Immersive Media, Games, and Experiential Design, focused on VR/MR/AR, volumetric capture, and installation leveraging emerging technologies. I am committed to creating inclusive, embodied, and social experiences with technology, exploring new narratives, and uniting our digital and physical worlds.
I am a Creative Director, Interactive Technology Lead, and Producer for VR/MR/AR and Experiential Design, working from NYC to LA, and have spoken about hybrid art + science collaborations at the National Academy of Sciences in Washington, D.C. I have been a projection designer for theatre and live performance from Broadway to China, and taught Projection Design at DePaul University and Barnard College. I hold an MFA in Video and Performance from the Glasgow School of Art, and I'm currently a Masters of Science Candidate in Computational Design at Carnegie Mellon University.
With nearly a decade of freelance experience across creative industries, I bring fluid translation skills and a personal understanding of each facet of collaborative projects working at the edge of possibility.
My research centers on embodied sensation and interactivity in digital experiences, with a focus on virtual and mixed reality, and motion capture. I believe that embodiment and diverse sensory awareness should be at the heart of developing immersive media, and that a crucial conversation is missing surrounding the ways we perceive and connect to each other and our environment within Virtual, Mixed, and Augmented Reality. My interdisciplinary practice is a constant dialogue between rigorous computational processes and collaborations with practitioners whose knowledge base is critical to, yet often lacking in technology research and development. Most recently, I seek to address some of these questions through my engagement with movement and dance practices.
Get in touch!
henson.anna at gmail dot com
Or connect with me on social media @annaglassin